Why We Call It a House
Because the work rarely belongs to one discipline, and handoffs are where ideas go to die.
An identity becomes packaging. Packaging becomes an object. An object becomes an image. An image becomes a room. A room becomes a memory. That chain is the whole job, and in most studios every link in it is a handoff between departments.
Handoffs are where ideas go to die. Each one is a translation, and each translation loses a little of what made the idea worth having. By the time the brand reaches a shelf or a screen, it is a photocopy of a photocopy.
Same thing, five rooms.
So we call it a house, and we mean it literally. Strategy, design, language, photography, illustration, product and culture sit at the same table and are treated as parts of the same world. The person who drew the mark is in the room when it is photographed. The person who wrote the voice is in the room when the app is built.
Raw Materials shows what that buys. The marble is an identity mark, a 3D object, a component in an app, a photograph and a prop in the hand of the figure on our own site. Same thing, five rooms. Nobody had to be briefed on what a marble is.
A house also has a door, and the door is open. Bring us something unfinished.